![]() ![]() You can play it individually or in groups or, as we were, in teams of two. All players are therefore driven towards a central point and an inevitable, deadly confrontation. You're dropped with all the other players into a vast stretch of terrain that includes villages, towns, farmland, fields, forests hills, and at timed intervals the play area shrinks due to approaching toxic gas. We haven't explained how it works yet, really. I am however also keen on the idea of a game which shortens that experience, as these Battle Royale-inspired mods and games try to do. It builds tensions and it makes the moments that breach the boredom all the more thrilling. I like DayZ for its scarcity, both in guns and in encounters with other players. Graham: I feel like I'm skipping ahead, but this wasn't much fun. These were just furious people who knew better than us. They were so fast in finding weaponry that I remember we spent a good portion of our time wondering if people were dropping in pre-armed, as if loading up on bullets and backpacks was something you were supposed to do in the pre-game lobby - but no. There was almost two hundred players parachuting in alongside us, and they all seemed to find a Kalashnikov within ten seconds of their feet hitting the ground. ![]() King of the Kill was not what I was expecting.īrendan: It’s definitely more hectic and scrappy than most other survivalist arenas that I’ve played in recent years. Most of that time was spent running through a forest, attempting to escape from two assailants, one of whom was shooting me in the back with a machinegun. I landed on the other side of the suburb. Pleasant Valley, I believe it was only thirty seconds before you were shot and killed. This week, the rapid, open-world deathmatch of H1Z1: King of the Kill, which is currently in early access.īrendan: When we first landed on the outskirts of… *squints at map*. Good Coop, Bad Coop is our new series in which Graham and Brendan will be bonding in co-operative games through teamwork, friendship and shared trauma.
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